Update 17: combat and progression changed

Enemies were made more accurate and retuned to compensate. The patch also rebalanced the contribution of Armor skill and the attributes awarded per skill level. HP is no longer awarded simply for gaining a character level. An older build recommendation may therefore feel different even when its named perks still exist.

Armor damage reduction is capped at 85%. That is not an armor-rating target, and the note does not establish the rating formula, best equipment combination or a damage-per-second ranking. Test the encounter and displayed stats on your own build before committing to older assumptions.

Changed in Update 17

This page was compared with the official Update 17 announcement on September 25, 2026. The changes above are developer-reported; details requiring in-game testing remain explicitly unresolved.

Recent equipment changes

  • Update 12 added katanas and maces.
  • Update 13 improved equipment-bonus presentation.
  • Update 15 changed equipment fitting and added world/equipment changes.
  • Update 16 added inventory sorting and fixed co-op weapon transfers.

Why this is not a complete item database

The 100+ figure establishes scale, not names, drop rates, exact stats or best-in-slot rankings. Individual item pages require direct current-build verification.

Evidence boundary

Exact values, requirements and edge cases stay marked as unverified until they can be checked in the current build.

What the official count means

The Early Access statement says there are over 100 equippable items. That confirms scale, but it does not tell us how many are weapons, armor pieces, accessories or other equipment categories.

The count also does not establish rarity, uniqueness, upgrade paths or the number of visual variants. Those properties will be recorded only when the game itself exposes them.

Maces, morningstars and current weapon changes

Update 11 adds maces and morningstars to the weapon pool. It also corrects some spears that gave a two-handed enchanted bonus so they now give a spear skill bonus.

The note does not publish a full mace or morningstar catalog, exact statistics, locations or a balance comparison. No best early weapon or optimal loadout is inferred from these additions.

Inventory and equipment changes in Update 11

These are official patch facts, not a complete inventory or drop table. The note does not identify every affected heavy item, the exact Gauntlets benefit, or a full corrected skeleton item pool.

  • Some heavier items were reduced in weight.
  • The item stack cap increased to 99,999.
  • Locks now show their level even when the player's skill is high enough to open them.
  • Gauntlets of Horny Fist now grant an additional unarmed benefit.
  • Skeletons no longer carry overpowered or unique items incorrectly.