Update 17: known effects, potions and discovery
Night Eye, Silence, Slow, Jump, Dispel and Drain Fatigue were added to alchemy. Existing effects were redistributed. Selecting ingredients no longer reveals that they share an effect while that effect is unknown; a missing interface hint is not proof that the combination has no shared effect.
Some restorative effects were moved later in the reveal order when eating ingredients, without changing their relative distribution. The alphabetical list and discovered-effect filter from Update 16 remain useful interface context, but neither supplies a verified current recipe table.
The potion system now has four quality levels, distributed through chests and vendors. Restorative potions work over time rather than instantly. Exact labels, durations, magnitudes and quality multipliers still require recorded current-build observations.
Merchant excess inventory: every three in-game days
Update 17 states that merchants clear excess inventory every three in-game days to avoid inventory problems. This is the current excess-stock cleanup statement; the Update 14 daily crafted-potion removal note is historical context, not the current interval to use for this behavior.
Do not extend that interval into a claim that all vendor stock, gold or prices reset on the same schedule. Update 16 also fixed merchants paying more gold than they held for crafted items. Record the merchant, available gold and actual offer rather than assuming a profitable repeatable loop.
Changed in Update 17
This page was compared with the official Update 17 announcement on September 25, 2026. The changes above are developer-reported; details requiring in-game testing remain explicitly unresolved.
Harvesting after Update 15
Cutting plants now adds the ingredient directly to inventory. Forager and Cloverblooded entered the Alchemy perk record, while Gatherer and Philosopher's Stone received stated reworks.
Evidence boundary
Exact values, requirements and edge cases stay marked as unverified until they can be checked in the current build.
What is confirmed
Alchemy appears alongside spell crafting in the official description of the current Early Access build. It is already presented as a working, fully featured system.
The full-release plan names alchemy as an area for further development, so combinations and effects may change during Early Access.
Potion value scaling in Update 11
Update 11 officially makes crafted potion value scale with the Alchemy skill. This establishes that the displayed or applied value is progression-sensitive in the current build.
The official note does not publish the formula or per-level value increase. It also does not support a best-profit recipe, a leveling projection or a claim about how every vendor values a potion.
What is still unknown
No official ingredient list, effect list, combination rule, source location or complete value table is currently published. Update 11 confirms one scaling relationship without supplying the underlying numbers.
For that reason, this page contains no ingredient names and no proposed recipes.
How alchemy data will be recorded
A verified record can connect ingredients, effects, combinations, sources, locations, values, notes and the tested game version only after those relationships are directly observed.
A searchable explorer becomes useful only after enough real records exist. The structure will follow the game rather than forcing it into a familiar crafting template.