What the official record supports
The current update history shows that NerveLabs is still changing perks, weapons and spells. Update 7 also refined and rebalanced spell crafting. Those changes make an undated leveling prescription unreliable even when it was reasonable in an earlier build.
The official store confirms a broad RPG structure with multiple weapon types, spell crafting and alchemy. It does not publish a complete skill list, level formula or progression tree for this guide to reproduce.
Build from the live descriptions
- Confirm the game is on Update 8 plus Hotfix 10.
- Read the current wording for a perk, weapon or spell before investing around it.
- Change one part of the setup at a time so the result is attributable.
- Recheck official notes when a familiar effect behaves differently after a patch.
Original guide diagram
Patch-sensitive progress
Test Progression Against the Live Build
- Patch baselineConfirm Update 8 plus Hotfix 10.
- Live wordingRead the current description before investing.
- One changeAlter one part of the setup at a time.
- RepeatRetest in a comparable situation.
Do not infer another game's rules
Morrowind inspiration does not prove a use-based skill model, attribute multiplier, trainer system or level-up threshold. None of those mechanics belongs in a current guide without direct evidence from this game.
The same boundary applies to assumed soft caps, hard caps, respec costs and hidden scaling. A familiar genre label is not a substitute for a verified rule.
Evaluate progress without fake damage math
Judge a change by a repeatable situation in your own current save: the same encounter type, the same equipped option and the same patch. That can reveal whether a choice fits your play style without turning one observation into a universal numeric claim.
If a perk, weapon or spell description appears inconsistent with its behavior, record the exact text and build state for a report. Do not fill the gap with an inferred percentage or progression rule.
