Update 17: switching, favorites and bindings

The official note lists R on keyboard and B on gamepad for switching between an equipped weapon and a spell. PC number keys 1–8 are now hotkeys. The quick-options wheel selects favorited weapons, rather than the equipped-weapon list; tapping the relevant control toggles sheathing.

Autorun is listed as Q on keyboard. There is no default gamepad autorun binding in the note, but one can be assigned. The previous equip system remains an option at the bottom of Gameplay settings. These are patch-note defaults, not a guarantee about a remapped layout or every Steam Input profile.

Rest healing and hostile-area interruptions

Resting restores health when enemies are not nearby. In hostile areas, sleep can be interrupted, and the threat depends on the area. The announcement does not give a radius for nearby enemies, a safe-area list or an interruption percentage.

Treat rest as a situation-dependent recovery option. If testing, keep a manual save, record the area and visible threats, and compare the before/after health and whether rest ended unexpectedly. This is an observation workflow, not a guaranteed safe resting route.

Update 17: known effects, potions and discovery

Night Eye, Silence, Slow, Jump, Dispel and Drain Fatigue were added to alchemy. Existing effects were redistributed. Selecting ingredients no longer reveals that they share an effect while that effect is unknown; a missing interface hint is not proof that the combination has no shared effect.

Some restorative effects were moved later in the reveal order when eating ingredients, without changing their relative distribution. The alphabetical list and discovered-effect filter from Update 16 remain useful interface context, but neither supplies a verified current recipe table.

The potion system now has four quality levels, distributed through chests and vendors. Restorative potions work over time rather than instantly. Exact labels, durations, magnitudes and quality multipliers still require recorded current-build observations.

Changed in Update 17

This page was compared with the official Update 17 announcement on September 25, 2026. The changes above are developer-reported; details requiring in-game testing remain explicitly unresolved.

Orient before committing

Read the active journal entries and compare them with the map before choosing a direction. Update 7 introduced broad quest-area guidance and more POIs, so the map can narrow a search while the journal supplies the quest clue.

The island is designed around following leads, reading fragments and learning places by moving through them. A short local circuit around visible points of interest gives more useful context than chasing an unsupported online coordinate.

Original guide diagram

First-hours route

route

A Flexible Start Through the Island

Evidence keyOfficial recordCurrent guide actionEvidence boundary
  1. OrientCompare the journal with current map guidance.
  2. Choose one leadPrefer a nearby objective with readable direction.
  3. Learn one systemChange one part of the setup at a time.
  4. Record stateKeep the objective, patch and co-op role clear.
A spoiler-light order for reading the live state, following one local lead and recording meaningful changes.Not an official in-game map or UI capture.

Advance one readable lead

Pick a quest whose current journal text gives you a clear direction or area. Most quests are officially described as having multiple resolutions, so record the state before a choice rather than assuming every objective has one correct outcome.

If the trail becomes unclear, switch to another active lead and return later. The open-world structure does not require a single rigid quest order.

Learn systems without copying a build

The official store confirms multiple weapon types, spell crafting and alchemy. Update 11 changes skill leveling to a linear XP curve, adds maces and morningstars, and names Waterwalking, Feather and Burden, which makes fixed launch-week build advice fragile.

Use the options visible in your current build, notice which play pattern is comfortable, and change one part at a time. Race choice should remain an identity and dialogue decision unless verified current data proves a statistical effect.

Keep a useful record of your state

  • Write down the exact objective before a major dialogue or quest resolution.
  • Note whether a problem began before or after a patch or hotfix.
  • When a POI or quest state looks wrong, compare it with the current journal before changing anything else.
  • For co-op symptoms, record whether the affected character is the host or a non-host player.

A flexible first-hours checklist

  • Confirm the game is running the latest installed Steam build.
  • Review map POIs and current quest areas.
  • Follow one local lead and read every new journal entry it creates.
  • Try the officially confirmed combat, spell crafting or alchemy systems without locking into a claimed best build.
  • Use the troubleshooting pages when behavior differs from the current official patch record.