No confirmed fishing overhaul in Update 17
The official note adds underwater scenery and changes buoyancy; it does not announce a completed fishing overhaul. Earlier developer plans for fishing remain plans, and underwater ingredients are explicitly deferred. These world changes do not establish new catches, bait or fishing locations.
Update 17 world and navigation additions
Two additional dungeons were added in the yellow fungal area. Underwater kelp forests and coral were added too, but ingredients for those underwater areas were explicitly planned for a later patch. The same note says players are no longer naturally buoyant.
Missing fast-travel points and several collision/grounding cases received fixes. The note does not provide dungeon coordinates, complete underwater routes or loot tables. Its incomplete reference to two high-level additions near Magdal’s Rest is not specific enough to name a creature or location here.
Changed in Update 17
This page was compared with the official Update 17 announcement on September 25, 2026. The changes above are developer-reported; details requiring in-game testing remain explicitly unresolved.
What is confirmed about fishing
The Steam Early Access statement groups fishing with existing mechanics that NerveLabs plans to flesh out and expand before full release. That confirms the mechanic's place in the current product description, but it does not define its full implementation.
No registered official source in this evidence set publishes a fishing control, equipment requirement, catch list, location list, timing window or use for a caught item.
Original guide diagram
System evidence
Fishing: Confirmed Mechanic, Unpublished Details
- ConfirmedFishing is named as an existing mechanic.
- PlannedNerveLabs plans to flesh it out and expand it.
- Not publishedNo official control, catch or location list is registered.
Where the evidence stops
- No verified rod, bait or other required tool is named.
- No keyboard, mouse or controller input is confirmed.
- No catch, reward, recipe use or progression rule is confirmed.
- No shoreline, pond, well or other fishing location is confirmed.
How to check the current build
Use the Steam store wording as the system-status baseline, then verify any player-facing instruction in the current installed build before relying on it. Record the exact on-screen prompt and build state because Early Access systems can change quickly.
A community post can identify a question or symptom, but a single post does not establish a universal control or a complete mechanic. Repeatable current-build evidence is required before those details belong in a guide.
What not to assume
Fishing systems from other open-world RPGs do not establish how this game handles equipment, timing, loot or skill progression. The game's Morrowind inspiration also does not prove that it copies any Morrowind mechanic.
Until first-party notes or reproducible play evidence supplies those details, the useful answer is the boundary itself: fishing is acknowledged, while the practical implementation remains insufficiently documented.
