What is in the current Early Access build
The official Early Access statement describes a fully playable open-world experience with both single-player and multiplayer support. It also says the main quest can be completed in the current build.
That wording supports a substantial launch state, but it does not mean every system is final. Early Access is explicitly being used to gather feedback and continue development.
Content scale
The store lists 50+ quests, 60+ unique enemies and more than 100 equippable items. Most quests are described as having multiple resolutions, so the quest count alone does not capture the possible decision paths.
NerveLabs projects that an average completionist playthrough without consulting guides will take upwards of 30–40+ hours. Treat that as a developer estimate, not an independently measured average or a promise for every play style.
Current systems
Spell crafting and alchemy are described as fully featured in the current Early Access version. Fishing is also named as an existing mechanic. The game pairs those systems with open-world exploration, combat using multiple weapon types, open-ended quests and an Amphitheater that reflects player outcomes.
The official description also says the entire game is playable in co-op. Exact networking and progression behavior still needs direct release-day testing.
How long Early Access is planned to last
The current plan is for Early Access to last less than one year. NerveLabs also says free content and improvements should continue after that period.
Plans can shift as a small team responds to testing and player feedback, so this archive treats the duration as a stated target rather than a fixed deadline.
Planned update cadence
NerveLabs is aiming for updates every 1–2 weeks during Early Access. That is an intended cadence, not a guarantee that every interval will contain a patch or the same amount of content.
Version-sensitive guides will carry their own verification record so a later patch does not silently inherit older instructions.
What the full version is expected to add
The full release is planned to add new enemies, areas, equipment and quests, with polish as the primary focus. Spell crafting, alchemy and fishing are also expected to be expanded and fleshed out further.
No count or name for those future additions has been published in the current official statement, so this guide does not reserve empty pages for them.
Mod support status
Mod support is described as a planned future feature. It should not be treated as available at Early Access launch unless NerveLabs updates the store listing or publishes a current implementation announcement.
What is not confirmed yet
The current official material does not establish the exact price, party-size cap, save ownership model, character-creation options, skill list, perk structure, achievement list or final number of endings. Those details will be added only after a first-party update or direct release-build verification.