Early Access · liveCurrent build tracked through Update 17Last verified · Sep 25, 2026
Official-source answersLast verified · Sep 25, 2026

Questions from the island · Early Access edition

Frequently Asked Questions

These answers use the current official Steam listing, Updates 12–17 and dated Valve compatibility metadata. Unknown party limits, hidden formulas and unsupported platforms remain explicitly unclaimed.

What changed in Update 17?

Hotbar controls, enemy accuracy, rest healing, nine summons, six alchemy effects, four potion quality levels, evidence chests and armor/progression rules changed. The official armor damage-reduction cap is 85%; no full rating formula is published here.

What are the new weapon and spell hotkeys?

The official note lists keyboard R and gamepad B for switching, PC keys 1–8 for hotkeys and Q for keyboard autorun. Favorites drive the radial wheel. Remaps, Steam Input and the legacy equip setting can change your input context; these defaults are not a site-tested universal layout.

Are restorative potions still instant?

Update 17 changes restorative potions to work over time. The note does not give universal timing, stacking or quality multipliers. Resting is a separate recovery system that heals away from enemies but can be interrupted in hostile areas.

When does The Lantern of the Laughless Saint release?

The Lantern of the Laughless Saint entered Early Access on August 17, 2026 and is available on Steam for Windows PC. This archive last rechecked the official English store state on September 25, 2026.

Is The Lantern of the Laughless Saint launching in Early Access?

Yes. Early Access is live on Steam. NerveLabs plans for that development period to last less than one year, although that remains a target and can change as the game is updated.

Is it single-player?

Yes. The Steam listing includes single-player, and NerveLabs describes the current Early Access version as supporting both single-player and multiplayer across its open-world campaign.

Does it have co-op?

Yes. Steam lists Online Co-op, Shared/Split Screen Co-op, Shared/Split Screen and Remote Play Together. Update 16 adds portable guest characters and separate guest saves while quests and quest items remain host-side.

How many quests are in the Early Access build?

NerveLabs describes the current Early Access build as containing 50+ quests. Most quests are said to support multiple resolutions rather than one required solution.

Does it have spell crafting?

Yes. The official Early Access statement describes spell crafting as fully featured in the current build and says the system is expected to be expanded further for full release.

Does it have alchemy?

Yes. Alchemy is described as fully featured in the current Early Access build. NerveLabs also names it as an existing mechanic that should be fleshed out on the road to full release.

How long is the game expected to be?

NerveLabs projects that a completionist playthrough without consulting guides will take an average player upwards of 30–40 hours. This is a developer estimate, not an independent benchmark.

Is mod support planned?

Yes, but only as a future feature. NerveLabs says mod support is planned; the current statement does not make it an available Early Access launch feature or provide a launch date for it.

What platforms and languages are confirmed?

Windows PC through Steam is the released platform. Valve metadata rates Steam Deck Playable and SteamOS compatible; that test predates Update 16 and does not establish a native Linux, console, macOS or GOG release.

Is it inspired by Morrowind?

Yes. The official short description calls it a solo or co-op RPG inspired by Morrowind. That describes a creative influence, not a promise that every progression or world system works identically.

Evidence record

Sources & freshness

Last verified · Sep 25, 2026