What changed in Update 12

  • Sleeping NPCs stop detecting and can be pickpocketed.
  • Lighting affects stealth and detection now ramps instead of switching instantly.
  • Sneak affects crouched speed and silence; bow aiming no longer forces standing.
  • Force Spike, katanas and maces were added.

Why it matters now

Any stealth, pickpocket or crouched-archery advice written before this patch describes a materially different detection system.

Affected guides

  • /stealth — current guidance incorporates this update.
  • /pickpocketing — current guidance incorporates this update.
  • /nighteye — current guidance incorporates this update.
  • /force-spike — current guidance incorporates this update.
  • /weapons-and-items — current guidance incorporates this update.

Evidence boundary

Exact values, requirements and edge cases stay marked as unverified until they can be checked in the current build.