What changed in Update 12
- Sleeping NPCs stop detecting and can be pickpocketed.
- Lighting affects stealth and detection now ramps instead of switching instantly.
- Sneak affects crouched speed and silence; bow aiming no longer forces standing.
- Force Spike, katanas and maces were added.
Why it matters now
Any stealth, pickpocket or crouched-archery advice written before this patch describes a materially different detection system.
Affected guides
- /stealth — current guidance incorporates this update.
- /pickpocketing — current guidance incorporates this update.
- /nighteye — current guidance incorporates this update.
- /force-spike — current guidance incorporates this update.
- /weapons-and-items — current guidance incorporates this update.
Evidence boundary
Exact values, requirements and edge cases stay marked as unverified until they can be checked in the current build.
